Kako nastaje videoigra: od VHS trake do tisuću developera
Dokumentarac prikazuje temeljni slijed razvoja videoigre – od prve ideje na papiru do zlatnog mastera – kroz slučajeve Princa Perzije, Diabla, No Man's Skya i Stardew Valleyja. Gledalac upoznaje standardne faze produkcije, ključne odluke nastale pod pritiskom i pitanje tko posjeduje igru nakon objave.
Poglavlja
00:00 Čovjek s VHS-om i studio od tisuću ljudi
02:31 Ideja na papiru: od četiri stranice do dizajnerskog dokumenta
05:18 Alat: od vlastitog engina do posuđenih temelja
08:42 Kako nastaje: od prototipa do zlatnog mastera
12:13 Prvi slučaj: Diablo i kuhinjsko glasanje koje je stvorilo žanr
15:21 Prekretnica: No Man's Sky i cijena neispunjenih obećanja
18:15 Usporedba: isti model, različito stoljeće
21:14 Doživljaj, gubitak i pravo: tko posjeduje igru nakon što je napravljena?
24:56 Videoigra je završena – ili nije
Izvori
- The Strong National Museum of Play — Collection: Jordan Mechner papers – Strong National Museum of Play Archives: https://archives.museumofplay.org/repositories/3/resources/34
- jordanmechner.com — Prince of Persia – Jordan Mechner official site: https://www.jordanmechner.com/en/games-movies/prince-of-persia/
- jordanmechner.com — Jordan Mechner Biography – jordanmechner.com: https://www.jordanmechner.com/en/biography/
- The Digital Antiquarian (Jimmy Maher) — How Jordan Mechner Made a Different Sort of Interactive Movie – The Digital Antiquarian: https://www.filfre.net/2016/10/how-jordan-mechner-made-a-different-sort-of-interactive-movie-or-the-virtues-of-restraint/
- Game Anim (Jonathan Cooper) — Prince of Persia Rotoscopy – Game Anim: https://www.gameanim.com/2014/01/07/prince-persia-rotoscopy/
- Jordan Mechner (GitHub) — Prince-of-Persia-Apple-II – GitHub (Jordan Mechner): https://github.com/jmechner/Prince-of-Persia-Apple-II
- The Cutting Room Floor — Prince of Persia (Apple II) – The Cutting Room Floor: https://tcrf.net/Prince_of_Persia_(Apple_II)
- Guinness World Records — Largest development team for a videogame – Guinness World Records: https://www.guinnessworldrecords.com/world-records/557449-largest-development-team-for-a-videogame
- ComicBook.com (citing Rob Nelson, co-studio head of Rockstar North) — Red Dead Redemption 2 Has Been in Development For 8 Years – ComicBook.com: https://comicbook.com/gaming/news/red-dead-redemption-2-has-been-in-development-for-8-years-with-a/
- Guinness World Records — Red Dead Redemption 2 – Largest development team for a videogame – Guinness World Records: https://www.guinnessworldrecords.com/world-records/557449-largest-development-team-for-a-videogame
- The Video Game Historian (independent history blog) — Video Game Historian – Ralph Baer tag archive: https://videogamehistorian.wordpress.com/tag/ralph-baer/
- ralphbaer.com (Ralph H. Baer personal/estate site) — How Video Games Invaded the Home TV Set – Ralph Baer's own account: https://www.ralphbaer.com/how_video_games.htm
- ralphbaer.com — How Video Games Invaded the Home TV Set: https://www.ralphbaer.com/how_video_games.htm
- Game Informer — GI Classic Interview: The Father of Video Games, Odyssey Creator Ralph Baer: https://gameinformer.com/b/features/archive/2014/12/08/gi-classic-interview-the-father-of-video-games-odyssey-creator-ralph-baer.aspx
- IEEE Engineering and Technology History Wiki (ETHW) — Milestones: Interactive Video Games, 1966 – Engineering and Technology History Wiki: https://ethw.org/Milestones:Interactive_Video_Games,_1966
- Wikipedia / Wikimedia Foundation — Game design document – Wikipedia (via Wiki2 mirror): https://wiki2.org/en/Game_design_document
- Game-Ace (game development studio blog) — Game Design Document: a practical guide for studios: https://game-ace.com/blog/game-design-document/
- Pop Cultural Precursors (independent editorial) — The Origin Story of Stardew Valley: https://www.popculturalprecursors.com/p/the-origin-story-of-stardew-valley
- Pop Cultural Precursors — The Origin Story of Stardew Valley: https://www.popculturalprecursors.com/p/the-origin-story-of-stardew-valley
- Wikipedia / Wikimedia Foundation — Development of Doom – Wikipedia: https://en.wikipedia.org/wiki/Development_of_Doom
- Game Developer (formerly Gamasutra) — Monsters from the Id: The Making of Doom – Game Developer magazine, January 1994: https://www.gamedeveloper.com/game-platforms/the-game-developer-archives-monsters-from-the-id-the-making-of-i-doom-i-
- id Software / GitHub — DOOM Open Source Release – README.TXT at id-Software/DOOM: https://github.com/id-Software/DOOM/blob/master/README.TXT
- HandWiki — Company:Unity Technologies – HandWiki: https://handwiki.org/wiki/Company:Unity_Technologies
- wiki2.org — Unity (game engine) – wiki2.org (Wikipedia mirror): https://wiki2.org/en/Unity_(game_engine)
- …
Napomene
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